Escape Rooms

Murder Mystery

3-6 Players

Clyde Wilson has been murdered!  You and your group will piece together the events of the poker game where poor Clyde met his fate!  One by one you will eliminate suspects and murder weapons until you narrow down who killed Clyde Wilson, the weapon used, and their motive!

Hexed: The Curse of the Nar-Tsu

4-8 Players

Dr. Jones needs your help!  He has fell victim to a mysterious curse while at work in Indonesia studying an ancient tribe of people called the Nar-Tsu.  He is stuck in a hospital hundreds of miles away from his office, where he has left many clues behind that might help you figure out how to break the curse!  Piece together the clues in time to save Dr. Jones from the "Curse of the Nar-Tsu!

The Tomb of Atahualpa

3-5 Players

Dr. Jones is in trouble once again!  This time he has invited you to Peru to see a mysterious artifact that could change the known history of the Inca people!  Unfortunately while you are enroute to see this artifact, Dr. Jones and his companion are kidnapped by the local tribe who want the artifact back.  Jones has hidden it in a lounge/study that he has rented in Peru!  Scour the room and search for the artifact to help free Dr. Jones and his companion!

 

Geppetto's Toy Repair

3-5 Players with one adult required, for which there is no charge.  Designed for kids age 8-12.

Toy Maker Geppetto was in his shop tinkering with a mysterious Etch-a-Sketch brought to him by his neighbor, Stromboli.  As he sat alone in his shop trying to figure out what was wrong with it, his turning of the dials opened a portal above his shop that began sucking all the toys into it!  Geppetto quickly ran off and enlisted the help of a group of kids who bravely went back into the shop and attempted to help Geppetto close the portal and save the toy repair shop!

Spy vs Spy: Double-Crossed 

Coming Soon!

 

The year is 2055 and the United States has descended into a dystopian society that has splintered into three groups, each vying for control of the nation.  Each  group has adopted one of the colors of the flag of the former United States of America.  Currently the white group has the upper hand in controlling the territory, and they have obtained a weapon that could guarantee their victory in the war.  The blue group and the red group have established a shakey alliance to ensure that the white group does not emerge victorious.   Together, they have commissioned a double agent, known as the "Bishop", who has infiltrated the white group's headquarters and was feeding intelligence to both the red and blue groups.  But the Bishop has not been heard from in two weeks!

Both of your groups have decided to send in teams to extract the Bishop, if he's even still alive, and also try to steal the weapon the white group has built and take the upper hand in the war.  Both of your groups have breached the white headquarters, on different sides of their vault, at the same time.  But you immediately discover that each of your respective teams are locked in, with a bomb that is about to explode! 

You will need to disarm the bomb, uncover any clues as to the whereabouts of the Bishop, and hopefully obtain the weapon before it falls in the hands of the other team so that your group can take the upper hand in the war and stop the white team from controlling the nation!